![]() Suddenly skating to your next objective will make more sense than walking there and you’ll start seeing opportunities to work on your skills. That said, practice does make perfect and you’ll eventually get better. ![]() So going from your THPS combos where you can combine a 900 with reverts, 25 different flips (all linked by various grinds) to a game where you feel like one of those kids in the park falling on their face trying to do a kickflip does seriously limit your early enjoyment of the game. Nope, this game really does stick to the fundamentals with kickflips, manuals, grinds, shuv-its, laser flips and so on making up your moves arsenal. But you Rodney Mullen fans shouldn’t get too excited because you won’t be doing all his handstand flip tricks either. This is very much a street skating simulation with no vert action. For the first hour or so you’ll do that a lot because skating to places seems just remarkably difficult. X is used to push forward and Y gets you off your board so that you can walk around. With the left stick controlling your left foot, you’ll be controlling your steering with the DualSense’s triggers. In fact, everything will feel alien to you. You see, in Session each stick controls your skater’s feet and you’ll have to make fairly accurate moves in order to pull off those tricks that you’d take for granted in other skating games. You’ll be referencing YouTube videos, forums, social media and anywhere else that can help you get to grips with it. Starting the game, you’ll get a little bit of a tutorial which introduces you to the control system, but that will not be enough. It ups the realism to an almost aggressive level. You see, Session is to SKATE what SKATE was to Tony Hawk Pro Skater. The first two Tony Hawk Pro Skater games got bundled together into a tasty remaster and SKATE is coming back (albeit as a free-to-play title which is a shame) but Session is the most interesting kid on the block. The skateboarding genre was pretty much dead for a while (or, worse, as we still had Activision putting out shitty Tony Hawk games).īut now things are looking good. That series had three entries (somewhat declining in originality and impact as they went along, but always great nonetheless) and then that was it. Instead of the endless combos and high flying escapades of the Tony Hawk games, this was more considered and realistic. In stepped EA, of all companies, with the sensational SKATE. After Tony Hawk Pro Skater 3, the series took a slow but consistent downturn which left the market open for a new contender. However, it was so influential that near every other extreme sport game after used its control scheme. Like every other right-minded gamer, we grew up on the Tony Hawk games and while they taught us a lot about skating culture – the music, the clothes, the vocabulary and the skaters themselves – it taught us as much about skateboarding as Super Mario Bros. taught us about plumbing. However, that doesn’t mean that Montreal-based Crea-ture Studios haven’t surprised the hell out of us with this game. It’s all right there in the title but Session: Skate Sim is, unsurprisingly, a skateboarding simulation. The team also reiterated that they’re still working on the game’s reward system, but there will not be paid lootboxes included in the free-to-play title.Septemin PS5 / Reviews tagged difficult difficult lemon difficult / session / sim / simulation / skate by Richie Throwdowns – Customizable player-initiated events to show off tricks, practice, and make friends.Community Events – A multiplayer mode likened to carnival games where everybody wants to play them but you don’t have to be an expert to participate.For example, one event could require players to score 50,000 points between the group. Pop-Ups – Dynamic co-op events around the city that are fairly short and “not super hard”.Challenges – Short, solo challenges that will rotate in and out, changing slightly every time they reappear so they can be replayed.There are three types of activities the team are working on right now: The team isn’t ready to talk about the game’s story right now, but they did introduce Activities that will be “ever-changing and evolving.” They’ll be suitable for players of all skill levels and some of them may even step away from skateboarding for a while like climbing challenges. The Board Room episode also went into more detail about some of the game’s features.
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